Shader "Skidmarks" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} } Category { Offset -4, -4 ZWrite Off Alphatest Greater 0 Tags {"Queue"="Transparent" "RenderType"="Transparent"} SubShader { ColorMaterial AmbientAndDiffuse Lighting Off Blend SrcAlpha OneMinusSrcAlpha Pass { ColorMask RGBA SetTexture [_MainTex] { Combine texture, texture * primary // * primary } SetTexture [_MainTex] { ConstantColor [_Color] Combine constant * previous } } } } // Fallback to Alpha Vertex Lit Fallback "Transparent/VertexLit", 2 }